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Psychedelicraft has a mechanic in place that allows you to add music to your drug experiences. Whenever you consume a drug that has enabled background music, it will start playing it as long as the trip lasts.

To take advantage of this, you have to do two things:

  • Enable the drug's music in the mod configuration
  • Replace the sound file (assets/psychedelicraft/sounds/drugs/<drug>.ogg) by either of these procedures:
    • Open up the jar file and replace the sound file manually
    • Create a resource pack and add your sound file to the correct place - MC will replace the file at runtime when you enable the resource pack

There are dummy files for each drug in the asset folder already, but they don't contain any readable sound data. To test the options you have to place your music file in the correct place first.